Place 5 AREA CONTROL markers on the table: one in the center, and one in center of each of four quadrants.
The OpFor picks a side and deploys within 6 inches of it. The Contractor deploys within 6 inches of the opposite side.
Control more Area Control markers than your opponent at the end of the 10th turn.
Control all Area Control markers at the end of the 10th turn.
Place a VIP marker in the center of the table. It is controlled by the OpFor.
The OpFor deploys anywhere on the table. The Contractor picks one side and deploys within 6 inches of it.
Destroy the VIP by the end of the 10th turn.
Destroy 80% of enemy units by the end of the 10th turn.
Place 5 ASSET markers on the table: one in the center, and one in center of each of four quadrants.
The OpFor picks a side and deploys within 6 inches of it. The Contractor deploys within 6 inches of the opposite side.
Move more Assets to within 6 inches of your side than the opponent can move to theirs before the end of the 10th turn.
Move 80% of Assets to within 6 inches of your side by the end of the 10th turn.
No Special Setup
The OpFor picks a side and deploys within 6 inches of it. The Contractor deploys within 6 inches of the opposite side.
Destroy 50% of the enemy units by the end of the 10th turn.
Destroy 80% of the enemy units by the end of the 10th turn.
No Special Setup
The OpFor picks a side and deploys within 6 inches of it. The Contractor deploys within 6 inches of the opposite side.
WITHDRAW 50% of your units off the enemy's side by the end of the 10th turn.
WITHDRAW 80% of your units off the enemy's side by the end of the 10th turn.
No Special Setup
The OpFor picks a side and deploys within 6 inches of it. The Contractor deploys within 6 inches of the opposite side.
Prevent 50% of enemy units from WITHDRAWING off your side for 10 turns.
Prevent 80% of enemy units from WITHDRAWING off your side for 10 turns.
Place 3 BUNKER templates across the long centerline of the table: one in the center (50% of the way across), and the other two at 25% and 75% of the way across.
The OpFor deploys anywhere on the table. The Contractor picks one side and deploys within 6 inches of it.
Destroy 2 Bunkers by the end of the 10th turn.
Destroy 3 Bunkers by the end of the 10th turn.
Place 3 Bunker templates across the long centerline of the table: one in the center (50% of the way across), and the other two at 25% and 75% of the way across.
The Contractor deploys anywhere on the table. The OpFor picks one side and deploys within 6 inches of it.
Prevent the destruction of a Bunker for 10 turns.
Prevent the destruction of every Bunker for 10 turns.
Place an HQ marker on the unit on each team that has (or is tied for) the highest PV.
The OpFor picks a side and deploys within 6 inches of it. The Contractor deploys within 6 inches of the opposite side.
Destroy the enemy unit with the HQ marker.
Have your unit with the HQ marker survive for 10 turns.
No Special Setup
The OpFor picks a side and deploys no more than half their units (smallest first) within 6 inches of it. The Contractor deploys no more than half their units (smallest first) within 6 inches of the opposite side. Undeployed units are in Reserve.
Destroy all enemy units by the end of the 10th turn.
Destroy all enemy units by the end of the 10th turn without ESCALATING.
Place a VIP marker in the center of the table. It is controlled by the Contractor.
The Contractor deploys anywhere on the table. The OpFor picks one side and deploys within 6 inches of it.
Have the VIP ESCAPE.
Destroy all enemy units by the end of the 10th turn.
No Special Setup
The Contractor deploys anywhere on the table. The OpFor picks one side and deploys within 6 inches of it.
ESCAPE with half your force before they can be SCANNED.
ESCAPE with your entire force before they can be SCANNED.
No Special Setup
The OpFor picks a side and deploys within 6 inches of it. The Contractor deploys within 6 inches of the opposite side.
WITHDRAW 50% of your force off the enemy's side without getting SCANNED.
WITHDRAW 80% of your force off the enemy's side without getting SCANNED.
No Special Setup
The OpFor picks a side and deploys within 6 inches of it. The Contractor deploys within 6 inches of the opposite side.
SCAN 50% of the enemy force before they WITHDRAW off your side.
SCAN 80% of entire enemy force before they WITHDRAW off your side.
No Special Setup
The OpFor deploys anywhere on the table. The Contractor picks one side and deploys within 6 inches of it.
SCAN 50% of the enemy force before they ESCAPE.
SCAN 80% of enemy force before they ESCAPE.
Put a hill in the center of the table, and a STRONGPOINT marker in the center. There may be no other terrain with in 6 inches of the center.
The OpFor deploys anywhere on the table. The Contractor picks one side and deploys within 6 inches of it.
Have at least 5 points at the end of the 10th turn.
Have at least 8 points at the end of the 10th turn.
Put a hill in the center of the table, and a STRONGPOINT marker in the center. There may be no other terrain with in 6 inches of the center.
The Contractor deploys anywhere on the table. The OpFor picks one side and deploys within 6 inches of it.
Have at least 5 points at the end of the 10th turn.
Have at least 8 points at the end of the 10th turn.